Tool for automatic PS5 executables porting to Linux and Windows
  • C++ 95.6%
  • Python 2.3%
  • CMake 2%
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Dean 43e1425ba8
Merge pull request #2888 from CnRJay/feat/psml-mfsr-1300
feat(psml): declare scePsmlMfsrCreateContext1300 and scePsmlMfsrGetDispatchMfsrPacket1300
2026-10-11 07:40:19 +13:00
.github ci(pr): set min intake pr count to 10 2026-10-10 18:37:56 +03:00
3rdparty fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
core Merge pull request #2888 from CnRJay/feat/psml-mfsr-1300 2026-10-11 07:40:19 +13:00
docs Merge pull request #2888 from CnRJay/feat/psml-mfsr-1300 2026-10-11 07:40:19 +13:00
tools fix(tools): ignore test names when checking executable registration 2026-10-10 09:54:44 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
CMakeLists.txt fix(tools): ignore test names when checking executable registration 2026-10-10 09:54:44 +02:00
CONTRIBUTING.md docs(contributing): document CLI for manual Build runs 2026-10-09 19:37:34 +00:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.